Product description
Tactile tiles Type 1 Set 3
In the archive:
Diffuse (Straight, Diagonal)
Reflect (Straight, Diagonal)
Gloss (Straight, Diagonal)
Normal (Straight, Diagonal)
Bump (Straight, Diagonal)
Displace (Straight, Diagonal)
Mask (Straight, Diagonal)
V-Ray Material Library
Corona Material Library
Max V-Ray file
Max file Corona
OBJ file
Texture size: 6000 x 6000 pixels
Real size: 6000 x 6000 mm
Tile size: 300 x 300 mm
Textures are seamless, tiling is not striking even on large areas. All textures, maps and materials have logical names in English. Texture paths removed. You can edit tiles separately from seams using the Mask texture. The Displacement slot is off - turn it on if necessary, remembering to turn off Normal. All my materials (of the same type) are unified with each other: you can replace or supplement one material with another, being sure that the color and texture will exactly match. You can find other paving and materials in my profile:
<a target="_blank" rel="nofollow noopener noreferrer" href="https://3dsky.org/users/maltsev_stepan/models">https://3dsky.org/users/maltsev_stepan/models</a>
If you have any difficulties, write in private messages, I will be happy to help you!
ATTENTION!
There is no tile geometry in the archive: You purchase a set of textures and customized materials. The .max files have simple Planes with materials overlaid on them.
Those who work in V-Ray versions lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whatever suits you best. For Corona Render, it is recommended to set the version to at least 1.5, as the Glossiness of the materials is configured with PBR in mind.
Creative success!
In the archive:
Diffuse (Straight, Diagonal)
Reflect (Straight, Diagonal)
Gloss (Straight, Diagonal)
Normal (Straight, Diagonal)
Bump (Straight, Diagonal)
Displace (Straight, Diagonal)
Mask (Straight, Diagonal)
V-Ray Material Library
Corona Material Library
Max V-Ray file
Max file Corona
OBJ file
Texture size: 6000 x 6000 pixels
Real size: 6000 x 6000 mm
Tile size: 300 x 300 mm
Textures are seamless, tiling is not striking even on large areas. All textures, maps and materials have logical names in English. Texture paths removed. You can edit tiles separately from seams using the Mask texture. The Displacement slot is off - turn it on if necessary, remembering to turn off Normal. All my materials (of the same type) are unified with each other: you can replace or supplement one material with another, being sure that the color and texture will exactly match. You can find other paving and materials in my profile:
<a target="_blank" rel="nofollow noopener noreferrer" href="https://3dsky.org/users/maltsev_stepan/models">https://3dsky.org/users/maltsev_stepan/models</a>
If you have any difficulties, write in private messages, I will be happy to help you!
ATTENTION!
There is no tile geometry in the archive: You purchase a set of textures and customized materials. The .max files have simple Planes with materials overlaid on them.
Those who work in V-Ray versions lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whatever suits you best. For Corona Render, it is recommended to set the version to at least 1.5, as the Glossiness of the materials is configured with PBR in mind.
Creative success!
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