Product description
New Year's showcase of a decorative store.
= ------------------------------------------------- --------------------------- =
- Polys: 1 029 645
- Verts: 2 713 490
- 3ds Max 2014 - Obj - Corona
= ------------------------------------------------- --------------------------- =
Happy New Year !!
= ------------------------------------------------- --------------------------- =
New Year's "hot" time for retail is coming.
Stores are getting ready for the festive decoration of their windows.
For this, the store of decorative elements created a showcase, from which it is difficult to look away.
The showcase was created entirely in the New Year's style, with all New Year's attributes.
Rumor has it that the author put his whole heart into creating this showcase, just don't tell anyone)
= ------------------------------------------------- --------------------------- =
All objects and textures in the scene have meaningful names.
The objects that you can throw TurboSmooth on have the following names: NameObject_TurboSmooth
There are 5 such elements in total. On render, there are 2 iterations.
All textures are in a separate folder.
= ------------------------------------------------- --------------------------- =
- Polys: 1 029 645
- Verts: 2 713 490
- 3ds Max 2014 - Obj - Corona
= ------------------------------------------------- --------------------------- =
Happy New Year !!
= ------------------------------------------------- --------------------------- =
New Year's "hot" time for retail is coming.
Stores are getting ready for the festive decoration of their windows.
For this, the store of decorative elements created a showcase, from which it is difficult to look away.
The showcase was created entirely in the New Year's style, with all New Year's attributes.
Rumor has it that the author put his whole heart into creating this showcase, just don't tell anyone)
= ------------------------------------------------- --------------------------- =
All objects and textures in the scene have meaningful names.
The objects that you can throw TurboSmooth on have the following names: NameObject_TurboSmooth
There are 5 such elements in total. On render, there are 2 iterations.
All textures are in a separate folder.
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