Product description
Luxtronik Pegasus - LED modular linear luminaire for suspended mounting
White and black color
FEATURES OF MODELS:
* Case material: white, black.
* The stack of modifiers of objects in ".max" files is not collapsed.
* Each lamp is collected in a separate group.
* Similar objects are cloned as "Instance".
* Objects are designed to smooth the mesh. The TurboSmooth modifier is assigned to objects via Instance - turn it on / off on one object, and the changes will affect all objects.
RECOMMENDATIONS FOR USE:
* Diodes are on by default (self-luminous material). Adjust the intensity of the glow of the diodes to taste. For daytime renders, turn off the self-glowing material of the diodes.
* For close-up renders, if there are not many lamps, it is recommended to use the default models.
* For long and medium renders, it is recommended to reduce mesh smoothing iterations to 1 or 0.
* Also, in case there are enough lamps in the scene in the evening view, you can turn off the self-luminous material of the diodes and add light by placing an ordinary rectangular light source at the bottom of the lamp.
High resolution renders:
<a target="_blank" rel="nofollow noopener noreferrer" href="https://yadi.sk/d/ZdOAy-Yu27Ejvw">https://yadi.sk/d/ZdOAy-Yu27Ejvw</a>
Formats:
- 3ds Max 2015 (Vray)
- 3ds Max 2012 (Vray)
- 3ds Max 2015 (Corona)
- 3ds Max 2012 (Corona)
- FBX
- OBJ
- .mat material library (Corona, Vray)
White and black color
FEATURES OF MODELS:
* Case material: white, black.
* The stack of modifiers of objects in ".max" files is not collapsed.
* Each lamp is collected in a separate group.
* Similar objects are cloned as "Instance".
* Objects are designed to smooth the mesh. The TurboSmooth modifier is assigned to objects via Instance - turn it on / off on one object, and the changes will affect all objects.
RECOMMENDATIONS FOR USE:
* Diodes are on by default (self-luminous material). Adjust the intensity of the glow of the diodes to taste. For daytime renders, turn off the self-glowing material of the diodes.
* For close-up renders, if there are not many lamps, it is recommended to use the default models.
* For long and medium renders, it is recommended to reduce mesh smoothing iterations to 1 or 0.
* Also, in case there are enough lamps in the scene in the evening view, you can turn off the self-luminous material of the diodes and add light by placing an ordinary rectangular light source at the bottom of the lamp.
High resolution renders:
<a target="_blank" rel="nofollow noopener noreferrer" href="https://yadi.sk/d/ZdOAy-Yu27Ejvw">https://yadi.sk/d/ZdOAy-Yu27Ejvw</a>
Formats:
- 3ds Max 2015 (Vray)
- 3ds Max 2012 (Vray)
- 3ds Max 2015 (Corona)
- 3ds Max 2012 (Corona)
- FBX
- OBJ
- .mat material library (Corona, Vray)