Product description
This PBR seamless material created by Substance Designer.
There are 3 different displacement in this file.
Files = Textures (2K) .png + 3dMax (Vray, Corona) + Sbsar + mtl + fbx.
Textures = basecolor, ambientocclusion, 3height, normal, glossiness, roughness.
Workflow = metallic-roughness + specular-glossiness.
Normal = OpenGL.
There are 3 different displacement in this file.
Files = Textures (2K) .png + 3dMax (Vray, Corona) + Sbsar + mtl + fbx.
Textures = basecolor, ambientocclusion, 3height, normal, glossiness, roughness.
Workflow = metallic-roughness + specular-glossiness.
Normal = OpenGL.
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