Product description
Joybird Rayne Dining Chair 2 options
Wooden chair with wicker seat
<a target="_blank" rel="nofollow noopener noreferrer" href="https://joybird.com/dining-chairs/rayne-chair/">https://joybird.com/dining-chairs/rayne-chair/</a>
Dimensions: 565 x 520 x 775 mm;
polys: 175.078;
verts: 244.654.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
Wooden chair with wicker seat
<a target="_blank" rel="nofollow noopener noreferrer" href="https://joybird.com/dining-chairs/rayne-chair/">https://joybird.com/dining-chairs/rayne-chair/</a>
Dimensions: 565 x 520 x 775 mm;
polys: 175.078;
verts: 244.654.
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To mirror fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
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